Games your class plays instead of the lecture.
Short, timed rounds on students' own devices. A code on the board gets everyone in, and a report at the end shows you what to teach again.
- Free while it's being built
- No student sign-up
- Fits inside one lesson
Who’s actually answering?
Same 24 students, same question. One answers out loud, or everyone answers on their own device. Flip the switch.
4 of 24 get to answer. The rest wait their turn.
Two kinds of game. One library.
Write your terms once. Terminology games run straight off the list. Role Player scenes are written once too, and pull the same terms into the room. Each one fits inside a lesson.
One set of terms, played six ways
Terminology is the sprint. Every game here is quick, scored and over before anyone drifts, from a race against the clock to a rocket flight through the right answers.
- Speed SortSort terms into the right pile against the clock
- Match PairsPair each term with its definition, a handful at a time
- Term TitansEach right definition lands a hit on the Titan. Beat it before the clock does
- Word RocketSteer the rocket through the gate that shows the right word
- Mystery RevealEvery right answer lifts a tile off a hidden term
- Chain ReactionPop the bubble with the right term and its whole group pops with it
In the workshop: Quiz, Memory Flip and Whack-a-Word.
Prepare on the phone. Perform in class.
Role Player is the stage. Students get the scenario, build their lines on their own device, then bring them into a roleplay you run in the room: a customer complaint, a council meeting, a phone call in 1962.
The five scenes on the way are on the Games page. Teaching a subject that needs a different kind of scene? Tell us and it goes on the list.
Feel the pace, stripped to the moves
The bare mechanic of three games and one scene, playable right here. The real rounds, pictured above, add shields, streaks, questions that adapt to what you miss, music, your teacher’s own pictures, and a server that marks every answer.
Try a round of Speed Sort
Your whole class, one dashboard.
Set up once. Every game, every Role Player sheet and every class share one student list, one library and one report. Plan the week on a calendar, launch a lesson in a tap, and read what to teach again once the round ends.
- Classes and codes, no student email needed
- A report on every term, round by round
- Your own picture and music per game
Bring it to your next lesson.
It's free while it's being built. Ask for an account and we'll switch it on for you and your classes. If your subject needs a game that isn't here, that's the sort of thing that gets built next.
Or write to hello@meralearn.com