Writing quizzes eats your evenings.
List a topic's terms once. The games ask the questions.
MeraLearn turns a topic's vocabulary into short games the whole class plays, then shows you which terms to teach again.
Three things that make the words of a trade hard to teach, and what MeraLearn does about each.
Writing quizzes eats your evenings.
List a topic's terms once. The games ask the questions.
You find out who's lost at the test.
After every round, the report flags the terms to teach again.
Roleplays need rehearsal you don't have time for.
Students prepare on their phones and bring their answers in.
From a topic's words to a report on what to teach again, and a class ready for its roleplay.
A set of terms is the whole job: each term, what it means, and the group it belongs in. Speed Sort, Match Pairs and four more games make their questions from it. Already have a word list? Paste it in from a spreadsheet or a Quizlet export, and see each term before it's added. Or start from a set another teacher shared, and make it yours.
Launch a class round: students join with the PIN, wait in the lobby, and start together when you press Start, with the leaderboard on the projector. Or set it as practice with a closing day, and it leaves their board when the day ends.
Every round is marked on the server, term by term. The report shows each term's first-try rate and what it was mixed up with, and flags the ones under half right, for one round, a unit, or a whole class. Practice never moves the class numbers.
Write the questions a class needs to think through before a roleplay. Students answer on their phones, hand in, and take their own answers into the room as cue cards. Pair them up and swap roles from your screen.
The small things that save a teacher's time, all in the same place.
Ctrl K from any page finds a topic, a unit or a set of your own.
Put a topic on a day for a class, then launch it from the plan.
Share a set or a sheet, copy one to make it yours, suggest a change.
Paste a list of names, or give the class its join code. No email needed.
When you let them, visitors join a game with its PIN and a name.
Recognise one student, or the whole class.
Your own picture and music for each game.
Any table to a spreadsheet; deleted things wait 30 days in the bin.
What MeraLearn does differently, in plain words.
Nothing while it is being built.
No. Each student gets a six-character code from you, or joins your class with its join code. An email account is optional, for students who want all their classes in one place.
Add your students (you can paste a list of names), pick a topic, and add its terms: paste your existing word list, or copy a set from the library. Then launch a game.
The games are playful, not babyish: short, timed rounds on the real words of the trade. A class round shows a leaderboard; practice never shows up in the class results.
Any phone, tablet or laptop with a web browser, nothing to install. Your screen or projector shows the lobby and the leaderboard.
Students give a name and a code, not an email. There is no advertising, no selling and no tracking. The privacy page says exactly what is kept and for how long.
Ask for an account with the form. Teacher accounts are approved one by one while MeraLearn is being built; when yours is, an email invites you to set your password.
Yes. Keep a set private, share it by link or with named teachers, or make it public in the library, where others can copy it and suggest changes.
Free while it is being built. Ask for an account and we'll switch it on for you and your classes, or tell us what your subject needs.
Or write to hello@meralearn.com